Using Layer Sets, you can target which texture set you want to texture. Layer Sets are used to texture models that have UDIMs or Multiple Materials. These properties can be modified to change the result of that particular layer. When a layer is selected in the layer stack, the properties associated with that layer are displayed on the right side of the panel. This allows for a non-destructive workflow within Mixer. You can reorder, group, and duplicate your layers and much more. The Layer Controls allow you to control the layers within the stack. Layers are added to the left side of the panel, known as the Layer Stack. Each of these types has different uses and settings required for creating your Mix. Mixer has a few different Layer Types such as Surface, Solid, Liquid, to name a few. We will divide this section into 5 parts to cover all the bases: Please see Layer Properties for more options.įor example, you can add a surface to the left, and all its properties can now be viewed and altered on the right. Layer Properties (Right): The right part will include controls contextual to the selected element on the left. Please see Layer Controls for more options available for this side.Ģ. Layer Stack (Left): The left part contains all the layers and options to organize them. Once ‘Layer’ is selected in the Righ Panel, you will notice that it is split into two parts.ġ. These layers blend to reflect the changes being made to a mix and can be modified at any time. Mixer gives you the flexibility to use a nondestructive workflow by using the layer system. The image below shows the default view of the Layers Tab. Each layer can be controlled and tweaked to give you the desired results. The layer stack will contain all of the layers added.
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